I created this jacket using Marvelous Designer, focusing on realistic pattern construction and accurate fabric simulation based on real-world tailoring techniques. The garment was then exported and textured in Substance 3D Painter, where I applied fabric materials and stitched details.
Final renders were produced in Marmoset Toolbag, using custom lighting and real-time shaders to showcase the materials and overall form. This project represents a full workflow from cloth simulation to real-time rendering.