During my time at LS2 Helmets, I was responsible for creating high-quality 3D assets used in the visualization of various helmet models. My work included modeling detailed components, applying realistic textures, and producing photorealistic renders for both marketing and internal design purposes.
I worked primarily with Autodesk Maya for modeling and KeyShot for rendering, ensuring each piece accurately represented the physical product while maintaining a strong visual appeal. This experience helped me develop a deeper understanding of product design workflows and sharpen my skills in hard-surface modeling and material creation.